weltschmerz
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Post by weltschmerz on Mar 15, 2017 18:10:53 GMT -5
.Aren't people who play Candy Crush and Bubble Witch "just dicking around"?
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Virgil Showlion
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Post by Virgil Showlion on Mar 15, 2017 18:18:58 GMT -5
.Aren't people who play Candy Crush and Bubble Witch "just dicking around"? Some are. Others play to master the game and take a respectable spot on the leaderboards.
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weltschmerz
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Post by weltschmerz on Mar 15, 2017 18:20:30 GMT -5
Yes, Bubble Witch is Very Serious Business.
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NoNamePerson
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Post by NoNamePerson on Mar 15, 2017 19:58:31 GMT -5
What memorization? How the pieces move? That's nothing. I LOVE chess. To rise above a mediocre level of play you have to remember hundreds of openings, hundreds of gambits, hundreds of defenses, hundreds of endgames, and those numbers only compound the more accomplished you become. If I'm playing with an opponent of no skill and we're both just "dicking around", I can tolerate it. But generally speaking I like to rise above a mediocre level of play whenever I commit to a game. Guess that rules out me challenging you to a game of chess.
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Virgil Showlion
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Post by Virgil Showlion on Mar 15, 2017 20:02:51 GMT -5
Yes, Bubble Witch is Very Serious Business. I'm going to say that there are two "modes" of gameplay: casual and competitive. Competitive gameplay is characterized by playing a game for the purpose of excelling at it. The player continues to play as long as his skill continues to improve. If at any point his skill ceases to improve, he either i) abandons the game if he doesn't derive sufficient enjoyment from it to justify further effort, or else ii) does what he needs to do to get past the plateau, which usually involves a much deeper level of commitment. Casual gameplay is just that: casual. The player enjoys playing the game without need of constantly improving. Most well-designed games (including, I'm guessing, "Bubble Witch") will accommodate both types of players. The ones who play competitively will want harder cauldrons to bubble, more witches to zap, leaderboards, "challenge" modes, trophies marking performance milestones, etc. The ones who play casually just want to kill a few minutes here and there bubbling witches. I am more or less exclusively a competitive gamer. Most men are, in my experience. In fact most men don't consider casual gameplay to be "real gaming". Women tend to be a mixture of the two types.
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Jaguar
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Post by Jaguar on Mar 15, 2017 20:14:27 GMT -5
I try to get the higher scores, in fact I will go back in a game and replay games to increase my scores. It's why I gave up on Criminal Case, I had no one to beat.
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Virgil Showlion
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Post by Virgil Showlion on Mar 16, 2017 8:53:27 GMT -5
I try to get the higher scores, in fact I will go back in a game and replay games to increase my scores. It's why I gave up on Criminal Case, I had no one to beat. I'm curious: what do you do in "Criminal Case" and how do you beat other players at it? It sounds to me like one of those "hunt for the clues and solve the crimes" games, but those are invariably one-player, and they come with a fixed set of scenarios.
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Jaguar
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Post by Jaguar on Mar 16, 2017 11:50:18 GMT -5
I try to get the higher scores, in fact I will go back in a game and replay games to increase my scores. It's why I gave up on Criminal Case, I had no one to beat. I'm curious: what do you do in "Criminal Case" and how do you beat other players at it? It sounds to me like one of those "hunt for the clues and solve the crimes" games, but those are invariably one-player, and they come with a fixed set of scenarios. Criminal Case is hunt for objects to solve crimes. It's involved enough and if you got other players on your teams you can pass things around with. I had other players, but cause I came in later, they all bailed out, except my nephew. I also got the highest points and went the furthest of all of us.
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Virgil Showlion
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Post by Virgil Showlion on Mar 16, 2017 12:01:32 GMT -5
I'm curious: what do you do in "Criminal Case" and how do you beat other players at it? It sounds to me like one of those "hunt for the clues and solve the crimes" games, but those are invariably one-player, and they come with a fixed set of scenarios. Criminal Case is hunt for objects to solve crimes. It's involved enough and if you got other players on your teams you can pass things around with. I had other players, but cause I came in later, they all bailed out, except my nephew. I also got the highest points and went the furthest of all of us. OK. That's sort of what I was picturing. There must be a lot of objects to find if team play is involved. Even the so-called "hidden object" games (of which I've played many, despite hating the object-finding portions of them) have at least 20 puzzles each where you have to pick 15 objects out of a pile of garbage, and those can easily be burned through by a single player. A team game must have thousands of objects to find.
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Jaguar
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Post by Jaguar on Mar 16, 2017 12:05:23 GMT -5
Yeah each player gets to choose which dog(s) they want to buy, what clothes they want, what accessories they want, stuff like that. I had 6 dogs by the time I finished and could call on any of them.
You get coins when you solve the crime, coins when you find clues, coins when you figure out who done it, etc.
You use these coins to buy dogs, etc.
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